Outcome Chart - Manitoba - Interactive Media 35S

Common Outcomes

Students will…

3. Assess textual, numerical, aural, and visual information, as well as the source of the media, to determine context, perspective, bias, and/or motive. (G-3.2)

4. Self-assess ICT representations and go beyond established criteria by enhancing meaning and/or artistry, according to topic, audience, purpose, and occasion. (Pr-3.2)

7. Identify possible health issues associated with using ICT. (Examples: ergonomic factors, inactivity, carpal tunnel syndrome, repetitive stress injury, eye strain, addictive/obsessive behaviour…) (E-1.4)

8. Apply school division’s acceptable-use policy for ICT. (E-2.1)

9. Apply safety guidelines when communicating electronically. (Examples: email, web pages, threaded discussions, videoconferences, chats, instant messages, camera phones, wikis, blogs, podcasts, online whiteboards…) (E-2.2)

10. Explain consequences of unethical behaviour. (Examples: cyberbullying, promotion of prejudice and hatred, copyright violations, plagiarism, willful destruction/manipulation of data, hacking, propagation of viruses, spamming, software piracy, consumer fraud, identity theft…) (E-2.3)

11. Apply guidelines for ethical and responsible use of ICT. (Examples: respect others’ privacy, protect personal information, follow security procedures, respect intellectual property and credit sources, use licensed software, discourage cyberbullying, collect data ethically, analyze information ethically…) (E-2.4)

12. Evaluate effects of personal ICT behaviour on others. (E-3.1)

13. Weigh personal benefits and risks of using ICT. (E-3.2)

14. Analyze various ICT skills and competencies required in personal career choices. (S-2.2)

15. Analyze advantages and disadvantages of ICT use in society. (Examples: lack of access, consequences of unethical use, ease of manipulating data, ease of communicating information, addictive/obsessive behaviour…) (S-2.3)

16. Weigh society’s right to information access against right to individual privacy. (S-3.1)

17. Weigh benefits versus risks to society of creating new ICTs. (Example: outsourcing jobs…) (S-3.2)

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Specific Learning Outcomes

1. Define the purpose and audience for a product.

2. Develop and present a project proposal.

3. Document a product design including:

  • Storyboard
  • Written script
  • Design document (treatment)
  • Functional specifications
  • Production methodology
  • Production timeline

4. Produce a project including the following, as needed:

  • Interface
  • Text
  • Images
  • Audio
  • Video
  • Animation
  • Code/script
  • Database

5. Create a support document for the user of a product.

6. Create a promotional plan for a product.

7. Evaluate how effectively a product fulfilled its purpose.

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